

The game's default "semi-manual" control wisely takes care of sending fielders after the ball, leaving the player with more crucial tasks like taking tricky catches (via a slow motion, icon-positioning mini game), hitting the stumps, and diving on the boundary. Optional onscreen prompts let you know how you performed, and you can head off to the calming environment of the nets or an open wicket practice to further hone your skills.įielding's undergone many improvements, too, with players sliding around, tapping balls back from the boundary, and shying at the stumps. This adds subtlety and complexity, but more button options, too, and the game's early hours are spent simply trying to remember how play shots or bowl deliveries.įortunately, step-by-step tutorials are on hand to walk you through both batting and bowling controls. Batsmen can now deliberately knock the ball into gaps around the field for singles with the appropriate button press, while bowlers can finesse their delivery length over the four basic options - short, good, full, and yorker length - by bowling (for example) a shorter full length ball or a fuller full length ball. There are tweaks to the batting and bowling control systems, which remain intuitive enough yet demand almost fighting-game-style muscle-memorisation for true success. They're back again this year with (surprise!) Don Bradman Cricket 17, and while they may not have EA money to throw around, it's still an accomplished title, with enough neat little additions to keep them at the top of the (small) cricket game heap.ĭon Bradman 17 takes several steps to improve upon its predecessor, mostly found within the game's options. So thank goodness for Australia's Big Ant Studios, who popped up a little while back with Don Bradman Cricket 14, the most polished and well executed cricket game yet made.
